General Combos[]
Icon | Name | Description | Cost | Reuse | Sequence | Level |
Sweep | You deal focused damage to your targeted foe, hitting it severely with a mighty blow. | 2 | ||||
Enraging Strike | A combination of low blow and verbal goading intended to infuriate an attacker and lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily. | 5 | ||||
Shield Sweep I | The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. | 5 | ||||
Dulling Blow I | This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian cobra. | 7 | ||||
Brutal Enraging Strike I | The soldier taunts their enemy as they attack to lock them into combat with the soldier. Useful in battle, the actions of an enraged enemy can be predicted and dealt with more easily. | 7 | ||||
Enraging Wound | Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly viscous scar, to remember their attacker by. | 9 | ||||
Flashing Arc I | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 10 | ||||
Brutal Enraging Strike II | A combination of low blow and verbal goading infuriates the attacker and locks them into combat with the soldier. | 13 | ||||
Guard I | Increases the guardian's defense rating, makes it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. | 13 | ||||
Brutal Enraging Wound | Another goading attack that inflames the enemy, it also opens up a wound that bleeds for a short time. Often this is a slash at the opponents face intended to leave them with an ugly vicious scar, to remember their attacker by. | 15 | ||||
Counter Strike I | This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. | 15 | ||||
Stagger I | By pounding their pole arm into the ground the guardian knocks their enemy off their feet. | 15 | ||||
Brutal Enraging Strike III | The soldier taunts their enemy as they attack to lock them into combat with the soldierl. Useful in a battle, the actions of an enraged enemy can be predicted and dealt with more easily. | 17 | ||||
Overreach I | A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. | 17 | ||||
Dulling Blow II | This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian Cobra. | 20 | ||||
Flashing Arc II | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 20 | ||||
Guard II | Increases the guardian's defense rating, making it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. | 20 | ||||
Shield Sweep II | The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. | 20 | ||||
Counterstrike II | This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. | 24 | ||||
Stagger II | By pounding their polearm into the ground the guardian knocks the enemy off their feet. | 24 | ||||
Flashing Arc III | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 28 | ||||
Plexus Strike I | Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. | 28 | ||||
Disable I | The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. | 32 | ||||
Overreach II | A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. | 32 | ||||
Flashing Arc IV | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 36 | ||||
Guard Destroyer I | This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage. | 36 | ||||
Dulling Blow III | This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian Cobra. | 40 | ||||
Guard III | Increases the guardian's defense rating, making it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. | 40 | ||||
Flashing Arc V | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 44 | ||||
Plexus Strike II | Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. | 44 | ||||
Counterstrike III | This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. | 48 | ||||
Stagger III | By pounding their polearm into the ground the guardian knocks the enemy off their feet. | 48 | ||||
Guard IV | Increases the guardian's defense rating, making it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. | 52 | ||||
Shield Sweep III | The guardian flings their enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. | 52 | ||||
Flashing Arc VI | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 56 | ||||
Overreach III | A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. | 56 | ||||
Disable II | The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. | 60 | ||||
Guard Destroyer II | This stab to the guts seriously weakens an enemy's ability to defend themselves. Anyone striking them in melee does increased damage. | 60 | ||||
Shield Sweep IV | The guardian flings an enemy backwards by sweeping their shield through them and following up the momentum with a vicious strike. | 60 | ||||
Dulling Blow IV | This tactical strike impairs the enemy's attacking ability; numbing an opponent's sword-arm, smashing at the jaws of a saber-tooth tiger or the monstrous maw of a great Stygian Cobra. | 64 | ||||
Flashing Arc VII | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 64 | ||||
Guard V | Increases the guardian's defense rating, making it easier for them to evade enemy blows and allows them to counter-attack enemy strikes. | 68 | ||||
Plexus Strike III | Robs an enemy of their stamina by knocking the wind from their lungs or debilitate them in some other way (in a human this blow is aimed at the solar plexus). At the same time the guardian boosts their own stamina with a burst of adrenaline. | 68 | ||||
Counterstrike IV | This spinning maneuver shifts the guardian balance, enabling them to counterstrike all enemy blows for a brief time afterwards. | 72 | ||||
Flashing Arc VIII | The guardian's pole arm sweeps through any enemies standing before them, inflicting damage on multiple targets. | 72 | ||||
Disable III | The guardian saps the stamina of any enemies before them by striking at their legs with sweeping blows. | 76 | ||||
Overreach IV | A double strike, a sword slash followed by a shield bash, which deals extra damage but throws the guardian off-balance making their next few attacks less effective. | File:Lower Right Attack.png | 80 | |||
Guard Destroyer III | The stab to the guts seriously weakens an enemy’s ability to defend themselves. Anyone striking them in melee does increased damage. | 80 | ||||
Stagger IV | By pounding their polearm into the ground the guardian knocks the enemy off their feet. | 80 |
To Be Formatted[]
Combos:
- Focused Counterstrike
- Description: Inflicts damage and marks the enemy for furture retaliation ...???
- Exhausting ??
- Description: Inflicts ...??
- Rapid Swing
- Description: ??
- Fatigue
- Description: ??
- Rapid Swing
- Description: You deal focused damage to your targeted foe...??
- Lightning Strike
- Description: A powerful strike that...??.. the ground and ..??
Combos
Everything about Guardians. |