Rogue[]
This Feat Tree is available to all classes within the Rogue archetype (Assassin, Barbarian, and Ranger).
Feat | Ranks | Tier | Requirements | Description |
Toughness | 5 | 2 | - | Increases the rogue's physical resistance rating. |
Subtlety | 3 | 2 | - | The rogue's strikes have less chance of attracting a foe's ire, making them break off from another target and attacking the rogue. |
Keen Senses | 1 | 2 | - | Substantially reduces the reuse time of the Search ability. |
Natural Protection | 5 | 2 | - | Increases the rogue's elemental resistance ratings. |
Acrobat | 3 | 3 | - | Increases the rogue's evasion rating. |
Mountaineer | 2 | 3 | - | Improves the team's climbing ability and reduces the damage inflicted by falls to the rogue. |
Swift Shadows | 3 | 3 | - | Increases the rogue's movement rate while they are using their stealth abilities. |
Concealment | 2 | 3 | - | Slightly increases the stealth rating of their team. |
Distraction | 3 | 3 | - | Reduces the hate generated by the blows of any team mates not in Defensive Stance, making it less likely for targets to break off and engage their attackers. |
Wiles | 1 | 4 | - | Grants a special ability that makes the target less likely to break off and attack the rogue. |
Ambush | 1 | 4 | - | If used against a minion it is instantly killed. The stealthed rogue must briefly wait before attacking. |
Excellent Balance | 5 | 1 | - | Grants the rogue an ability which gives them a substantial chance to resist knockdown. |
Quick Recovery | 1 | 4 | - | The rogue instantly recovers stamina after being knocked back in melee. |
Agile Mind | 3 | 5 | - | Grants a special ability which gives them a substantial chance to escape fear or charm effects. |
Brutality | 3 | 5 | - | Grants the rogue a special ability which increases the chance of their team performing fatalities. |
Endurance | 5 | 5 | - | Reduces the reuse time of the Second Wind ability. |
Second Wind | 1 | 5 | - | Gives a short duration but substantial stamina boost. Takes a moderate amount of time to refresh. |
Escape Artist | 3 | 5 | - | Grants the rogue an ability which gives them a substantial chance to escape snares that slow movement and root effects that prevent movement. |
Trickery | 1 | 6 | - | Grants the rogue a special ability which confuses the target, resetting their target priorities. |
Cheat The Reaper | 2 | 6 | - | The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh. |
Berserker[]
The Berserker feat tree is more targeted towards Two-Handed weapons that the Barbarian may wield. It is also targeted more towards PvP combat.
Feat | Ranks | Tier | Requirements | Description |
Blood Rage | 5 | 1 | - | Grants the barbarian the Blood Rage Stance that increases the damage inflicted upon foes and enemy attacks have a chance of increasing the barbarians rate of life regeneration and evade chance. The health effect can be applied three times. |
Atrocity | 5 | 2 | - | Increases the chance of Blood Rage and Reaver effects occuring by 20/40/60/80/100%. |
Great Weapons Master | 5 | 2 | - | Increases the damage done by two-handed edged and two-handed blunt weapons. |
Shock and Awe | 3 | 3 | - | Reduces the reuse time for Stunning Punch and Clobber combos. |
Staggering Punch | 3 | 3 | - | Improves the Stunning Punch combos by adding an effect that also reduces the victims movement speed. |
Reverse Swing | 5 | 3 | - | Augments the Staggering Blow combo by increasing the damage the barbarian inflicts. |
Paralysis | 1 | 3 | - | Enhances the Knock Back combo starters by adding an effect that roots the target for 1 second. This effect does not trigger immunity. |
Eyes of Madness | 3 | 4 | - | Grants the barbarian an ability that makes all foes in vicinity less likely to focus their attacks on them. |
Insanity | 3 | 4 | - | Permanently increases the barbarian's resistance to fear effects. |
Grisly Wounds | 5 | 4 | - | Augments the Jagged Cut and Butcher combos by adding more damage over time. |
No Escape | 1 | 5 | - | Grants you a clickable ability that allows you to throw your weapon to impale the enemy, causing massive damage over time and stunning him. This ability disarms you for a period of time. |
Earthshatter | 1 | 5 | - | This mighty combo stuns all foes in close vicinity. |
Finishing Blow | 3 | 5 | - | Grants the barbarian a charge ability available after they knock back an enemy. Their charge causes severe damage but has a high stamina cost and long reuse time. |
Arcane Marauder | 5 | 6 | - | When hit by spell damage you gain natural health regeneration and drain mana from enemies around you. |
Unstable Mind | 3 | 6 | - | Grants the barbarian an ability which removes all stun, snare and root effects and gives them immunity for a short period of time. |
Swarm Fighter | 5 | 6 | - | Grants the Barbarian an ability that taunts all minions in the area for a short period of time. Every attack from a minion will trigger a heal when the ability is active. |
Hammer and Anvil | 5 | 7 | - | Enhances Stunning Punch combo by increasing the damage it inflicts. |
Fearsome Agility | 5 | 7 | - | When hit in combat there is a chance to gain a short evade buff. This can stack up to 5 times. |
Rampage | 5 | 7 | - | When hit in combat you will occasionally damage every enemy around you for a small amount. |
Comatose | 2 | 8 | - | Enhances Stunning Punch combo by increasing the amount of time the victim is stunned for. |
Rampaging Horde | 5 | 8 | Hammer and Anvil | Grants the barbarian an ability that increases their damage rating based on the number of friendly barbarians within range. Maximum number counted is ten. |
Scatter Foes | 3 | 8 | - | Grants the barbarian a combo that will knock back all foes in a wide cone in front of them. |
Decapitation | 5 | 8 | - | A swift combo that inflicts massive damage and increases the chance for fatality. Has a moderate reuse time. |
Welcoming Death | 1 | 9 | Rampaging Horde | Grants you a clickable effect that increases the damage you inflict upon your target based on the number of dead foes in range. Maximum number counted is ten. |
Thirst for Blood | 1 | 9 | Decapitation | Grants you a clickable ability that affects the whole team. Each attack a party member performs, or is the victim of, has a chance to trigger an effect that increases the damage inflicted upon foes. It also increases health and stamina regeneration. |
Reaver[]
The Reaver feat tree is more targeted towards Dual Wielding weapons that the Barbarian may wield. Also, this feat tree is more targeted towards PvE combat.
Feat | Ranks | Tier | Requirements | Description |
Reaver Stance | 5 | 1 | - | Stance that increases the damage inflicted upon foes.It also gives a chance to trigger an effect that increase damage even further. The effect can stack 3 times. |
Blitz | 5 | 2 | - | Grants the barbarian an ability allowing them to charge their target. Investing feat points increases the damage of the charge attack. |
AmbiDextrous | 5 | 2 | - | Permanently increase the chance to attack with the secondary weapon. |
Sever | 5 | 3 | - | Grants a permanent chance for attacks with the primary weapon to trigger an effect that inflicts slashing damage on your target. |
Devastation | 1 | 3 | - | Increases the chance to inflict critical damage when using a multi-hit started combo. |
Smash'n Crush | 3 | 3 | - | Increases the damage inflicted by multi-hit started combos. |
Twist and Tear | 5 | 4 | - | All attacks with the Barbarian's offhand weapon have a chance of inflicting a bleeding wound that damages the victim for a short time. This effect can be applied 5 times. |
Predatory Instincts | 3 | 4 | - | Grants you a clickable effect that increases your evasion skill and stamina regeneration for a short time. |
Gushing Wounds | 5 | 4 | - | Augments the Cyclone of Steel combo with a chance to inflict a bleeding wound that damages the victim for a short time. |
Haste | 1 | 5 | - | Grants you a clickable ability that increases damage inflicted upon foes and slightly increases your movement speed. |
Too Many to Count | 1 | 5 | - | Grants you a clickable ability that increases damage inflicted based on how many living foes are close to you. Allowed to stack 10 times. |
Adrenaline Rush | 3 | - | Grants you a clickable ability that increases the damage inflicted upon your foes, it can only be used when your health is below 40%, and cancels when your health is above 60% | |
Jagged Weapons | 3 | 6 | - | Increases the damage inflicted by the Barbarians Jagged Cut combos. |
Cyclone of Razors | 5 | 6 | - | Increases the damage done by the Barbarians Cyclone of Steel Combo. |
Spirit of The Panther | 3 | 6 | - | Grants the Barbarian an ability which increases their chance of inflicting critical damage with the Cyclone of Steel when the Predatory Instincts feat ability is active. |
Boiling Blood | 2 | 6 | - | Increases the damage done by the Barbarians blows while the Savage Rage combo is in effect. |
Back in The Fray | 1 | 7 | - | Grants you a clickable short range charge ability that can be used after you are hit with a knock back. |
Unstoppable Berserker | 2 | 7 | - | Enhances Adrenaline Rush by increasing stamina regeneration. |
Shrapnel | 5 | 8 | - | Improves the Barbarians wreck armor combo by inflicting piercing damage on any enemies nearby the primary target. |
Rupture Armor | 1 | 8 | - | Improves the Wreck combos so they inflict more damage. |
Impale | 5 | 8 | - | Grants the Barbarian an ability so their next attack inflicts significant bleeding wounds with both their weapons. |
Dance of Death | 1 | 9 | - | Grants you a clickable ability that makes all attacks inflict instant damage to all foes in close vicinity. |
Armageddon Falls | 1 | 9 | - | Grants you a clickable ability that for 12 seconds gives you a 100% chance of inflicting your target with an effect that makes him take damage every time he is hit for 3 seconds. |
Barbarian -- Barbarian Feats -- Barbarian Combos
Feat Trees
Class | ||
---|---|---|
Dark Templar | Conqueror | Guardian |
Assassin | Barbarian | Ranger |
Demonologist | Necromancer | Herald of Xotli |
Priest of Mitra | Tempest of Set | Bear Shaman |