Rogue[]
This Feat Tree is available to all classes within the Rogue archetype (Assassin, Barbarian, and Ranger).
Feat | Ranks | Tier | Requirements | Description |
Toughness | 5 | 2 | - | Increases the rogue's physical resistance rating. |
Subtlety | 3 | 2 | - | The rogue's strikes have less chance of attracting a foe's ire, making them break off from another target and attacking the rogue. |
Keen Senses | 1 | 2 | - | Substantially reduces the reuse time of the Search ability. |
Natural Protection | 5 | 2 | - | Increases the rogue's elemental resistance ratings. |
Acrobat | 3 | 3 | - | Increases the rogue's evasion rating. |
Mountaineer | 2 | 3 | - | Improves the team's climbing ability and reduces the damage inflicted by falls to the rogue. |
Swift Shadows | 3 | 3 | - | Increases the rogue's movement rate while they are using their stealth abilities. |
Concealment | 2 | 3 | - | Slightly increases the stealth rating of their team. |
Distraction | 3 | 3 | - | Reduces the hate generated by the blows of any team mates not in Defensive Stance, making it less likely for targets to break off and engage their attackers. |
Wiles | 1 | 4 | - | Grants a special ability that makes the target less likely to break off and attack the rogue. |
Ambush | 1 | 4 | - | If used against a minion it is instantly killed. The stealthed rogue must briefly wait before attacking. |
Excellent Balance | 5 | 1 | - | Grants the rogue an ability which gives them a substantial chance to resist knockdown. |
Quick Recovery | 1 | 4 | - | The rogue instantly recovers stamina after being knocked back in melee. |
Agile Mind | 3 | 5 | - | Grants a special ability which gives them a substantial chance to escape fear or charm effects. |
Brutality | 3 | 5 | - | Grants the rogue a special ability which increases the chance of their team performing fatalities. |
Endurance | 5 | 5 | - | Reduces the reuse time of the Second Wind ability. |
Second Wind | 1 | 5 | - | Gives a short duration but substantial stamina boost. Takes a moderate amount of time to refresh. |
Escape Artist | 3 | 5 | - | Grants the rogue an ability which gives them a substantial chance to escape snares that slow movement and root effects that prevent movement. |
Trickery | 1 | 6 | - | Grants the rogue a special ability which confuses the target, resetting their target priorities. |
Cheat The Reaper | 2 | 6 | - | The rogue has a slight chance of cheating death when killed, instantly restoring them. This ability takes a long time to refresh. |