Gateway to Khitai | |
Level 20 - 40 [[image:|270px]] | |
Region | Khitai |
Type | Adventure Region |
Connections | Khemi Tortage Old Tarantia Northern Grasslands |
Dungeons | The Forgotten City The Breach
|
"For thousands of years she has been our protector, the shield which keeps back the darkness. When the men of Hyrkania come with their curved blades and wicked bows, they are broken against her like the tide against the shore. She is our strength, our protector, our pride."
Gateway to Khitai is the first location in the Rise of the Godslayer expansion that players will encounter. This area, filled with level 20 to 40 content, is also the first area that newly created Khitan characters will go to after leaving the Island of Tortage.
When travelers first arrive in the region known as the Gateway to Khitai, their first feeling is of relief. The journey is almost over. Technically, they are still within Hyrkania – with its broad barren plains and the lean horseman who roam them – but civilization is at hand after so many months of wearying travel. Still, the last leg of a journey is often the most dangerous and the road to Khitai is no exception. Hyrkanian raiders watch the trade routes – ambushing the silk-laden wagons bound for the west, or the caravans who come with rare western goods to trade for jade, silk, and lotus. Merchant guards, weary after months of travel through hostile territory, offer little resistance against the Hyrkanians who sweep down on their prey loosing barbed arrows from their double-curved bows. There was a time, not long ago, when the Imperial Legions maintained this last stretch of road and regular patrols rode out from the Great Wall. However, those patrols have long since ceased and this, perhaps, is the very first sign that something is amiss in the land beyond the Great Wall.
The Hyrkanians are not the only threat in the area – the local wildlife is as savage as the landscape itself. Huge saber-toothed cats and fur-covered rhinos defend their territory aggressively against human incursion, while more sinister creatures gather in the ancient ruins which dot the landscape.
Locations[]
Wrecked Caravan[]
A caravan from Khitai fell victim to a Hyrkanian attack. Although the Great Wall is still in sight, the traders are on their own now with nothing left, surrounded by plundering Hyrkanians and ferocious wildlife. It seems that everything is lost now, or is it?
Hyrkanian Village[]
Adventures who travel in the Gateway to Khitai will soon discover that not all Hyrkanians are bloodthirsty devils, which they are painted in the lands of the west. These nomads have constructed a semi-permanent settlement on the edge of one of their ancestral burial grounds.
Internal Hyrkanian conflicts have left only the women and elders behind, suffering from false leadership and the perils of nature.
Hyrkanian Graveyard[]
This graveyard – known to the Hyrkanians as the Kakaba or City of Mounds - is a sacred place where the members of a clan are laid to rest. It's forbidden to ride horses or fire arrows in the kakaba, as a sign of respect for the dead. Unfortunately for the Hyrkanian clan, their ancestors have begun rising from their graves as the sun sets each night, and they are bound by honor to prevent their undead ancestors from causing any harm. Every night, the ancestors rise, and every night the living Hyrkanians must send their kind back to repose.
This sinister cycle began almost two decades ago, and the Hyrkanians are certain that the Khitan people know the cause. However, since the Khitan remain silent in the face of such accusations, these Hyrkanian settlers raid the caravans on the trade routes with renewed vigor.
Dried Lake[]
The steppes are thirsty, and so is the word. A dried lake borders the north of the mid-steppes, now only filling up with mysterious black sand from the Breach.
Ancient Ruins[]
Both in the far north and south of the Gateway to Khitai are the forgotten ruins of an ancient civilization. There are none who remember who once dwelt in those cities and all record of who they once were was lost with the people of this strange civilization. The ruins themselves have a sinister air, but this doesn't prevent treasure hunters from trespassing in the hope of finding forgotten treasures and ancient trinkets. Though treasure hunters should be wary, because dark secrets lie hidden beneath the frozen earth.
The Hermit[]
Near the ruins, in the foothills of the Mountains of Night, dwell the Zang Xin. These semi-intelligent humanoids live in the shadow of the Great Wall and build primitive structures to house their family groups. They are extremely territorial and will defend their domain against any incursion. They fashion primitive weapons from wood and stone – but rumor has it that a far more advanced tribe of Zang Xin make their home in the lands beyond the wall.
Only one human, simply called the Hermit, resides close to Zang Xin, for his very own personal reasons.
Menudsjin's Camp[]
A young leader has set up camp in the middle of turmoil. Corruption spreads across this region, turning the sand black, animals into wild beasts, and long dead ancestors into roaming corpses. The source is yet unknown, but it seems all of this is tied back to events which occurred long ago in the past.
The Forgotten City[]
The outskirts of an ancient and unknown city lie in the northwest of the Gateway to Khitai, now inhabited by undead warriors and strangely behaving animals.
The Breach[]
Black sand spreads the across land from a location in the mountains referred to as the Breach. The very soil is cursed and dead, corrupting any living creature or turning corpse into undead monstrosities. Whoever dares to find the source of corruption will surely find madness and eternal slaughter.
Trading Village[]
Resting in the shadow of the Great Wall lies a village of traders, offering resources and amusement to travelers, gathering from all around the world on their way to or from Khitai.
The Great Wall[]
The Great Wall is manned by soldiers of the Last Legion, and more recently, sorcerers of the Scarlet Circle. There is little love lost between the two groups – the Scarlet Circle are arrogant by virtue of their power and the Last Legion see the Scarlet Circle as more interested in their own experiments than in protecting the empire. The Scarlet Circle are led by a young and ambitious sorceress named Wei-li. Wei-li is interested in pursuing an advanced form of necromancy which involves fusing multiple creatures into a single entity known as Kang Zai, or Wall Guardians. She sees this as a viable way to defend the empire without the cost of training all those soldiers – she is irritated by Taichu’s refusal to see her point of view. Taichu is the Wall-captain of the Last Legion, responsible for the defense and maintenance of the wall. His frustration grows daily as he watches the Scarlet Circle squander resources that would be better spent restocking supplies and paying his men. He watches powerless as his men desert, fleeing towards the center of the empire in search of the wives and children they haven't seen in years.
Resurrection Points[]
Gateway to Khitai has the following resurrection points:
- Wrecked Trading Caravan (494, 462)
- Mid-steppes (857, 531)
- Trading Village (1272, 642)
- Menudsjin's Camp (716, 1048)
Quests starting in Gateway to Khitai[]
Level | Quest name | Startup action / prerequisites |
---|---|---|
A Bloodstained Dagger | talk to Menudsjin | |
26 | A Cold Desert | talk to Chotan |
A letter to Khemi | talk to Akana after completing Tales of the Sands | |
A Lost Time | talk to Gong | |
33 | An Unwilling Undead | talk to Strange Wight |
Assaulting a Village | talk to Ze-dong | |
Assaulting a Village II | enter Hyrkanian Village after completing Assaulting a Village | |
Beasts at Bay | talk to Towai | |
Becoming a Khan | talk to Menudsjin after completing The Fate of Kuchu Khan | |
Betrayer of an Empire | talk to Taichu | |
20 | Blood and Jade | talk to Pu-la |
30 | Blood and Sweat | talk to Yehonala after completing Traveling home |
38 | Blood of the Scarlet Circle | talk to Taichu |
Brawling for Qun | talk to Qun | |
Common People | talk to Taichu | |
31 | Crazed Yaks | talk to Todaan |
27 | Creatures in the Mist | talk to Kuan-tai |
38 | Crushed by Artillery | talk to Hang-khi |
26 | Curse from Beyond | talk to Altan |
Death without Honor | use Crumpled Note | |
22 | Deceiving the Raiders | talk to Ze-dong |
Destroying the Zang Xin | talk to Gong after completing Savage Worshippers | |
Dishonor among Thieves | talk to Disloyal Hyrkanian | |
32 | Dragon Breath | talk to Yuan |
33 | Dulling the Mind | talk to Tokhto'a |
32 | Dulling the Senses | talk to Tokhto'a |
20 | End of a Road | talk to Xiu-tou |
26 | Feeding Shou-Hsing | talk to Shou-Hsing |
36 | Fog of the Damned | talk to Nakhu |
36 | From beyond the Wall | talk to Todaan |
37 | Ghosts of the Wall | use Note I |
26 | Giving a Helping Hand | talk to Hulan |
24 | Hunting on the Steppes | talk to Gong |
26 | Kuchu's Bloodied Hands | talk to Khada'an |
22 | Left Behind | talk to Wingfung after completing Unforgiving Thirst |
23 | Menudsjin | talk to Chotan |
22 | Message from Menudsjin | pick up and use Hyrkanian Message |
20 | On Their Own | talk to Jingbo |
37 | Perfectly Insane | talk to Nakhu |
21 | Poison as Defense | talk to Heng-zong |
23 | Protecting the Wall | use Sign "Protecting the Wall" |
32 | Raging Sabertooths | talk to Todaan after completing Crazed Yaks |
26 | Rotten and Lost | talk to Vandana |
27 | Sanctity of the Dead | talk to Yue |
Savage Worshippers | talk to Gong | |
31 | Scouting the Plains | talk to Nakhu |
20 | Signs of Battle | talk to Sethos |
26 | Small but Lethal | talk to Chotan after completing A Cold Desert |
36 | Stay Dead, Friend | talk to Menudsjin |
32 | Tales of a Lost People | talk to Akana |
36 | Tales of the Sands | talk to Akana after completing Tales of a Lost People |
24 | The Art of Deception | talk to Ze-dong |
30 | The Black Dragon of Khitai | talk to Hang-khi |
31 | The Cleansing Fire | use Torch during The Hyrkanian Rituals |
33 | The Cleansing Fire II | use Torch during The Hyrkanian Rituals |
33 | The Cleansing Fire III | use Torch during The Hyrkanian Rituals |
36 | The Cleansing Fire IV | use Torch during The Hyrkanian Rituals |
38 | The Demon of the Sands | talk to Dair Usun after completing The Mad Shaman |
32 | The Distraught Shaman | talk to Dair Usun after completing The Troubled Shaman |
The Fate of Kuchu Khan | talk to Menudsjin after completing Menudsjin | |
33 | The Forgotten City | talk to Nakhu |
38 | The Gate and the Thief | talk to Taichu |
39 | The Giant | talk to Hang-khi |
31 | The Hyrkanian Rituals | talk to Menudsjin |
26 | The Hyrkanian Trial | talk to Targutai |
38 | The Kang Zai Summoning | talk to Taichu |
38 | The Lotus Fiend | talk to Chang-wei |
20 | The Lotus Road | talk to Pu-la |
36 | The Mad Shaman | talk to Dair Usun after completing The Distraught Shaman |
36 | The Oldest Profession | talk to Yi-ku after completing Whoremonger |
30 | The Phoenix of the South | talk to Yehonala after completing Blood and Sweat |
20 | The Shadow of the Wall | talk to Jingbo |
31 | The Troubled Shaman | talk to Dair Usun |
27 | They fled South | talk to Guo-fang |
24 | Tongues of the Traitorous | talk to Jen-ta |
20 | Traveling home | talk to Kalanthes |
20 | Unforgiving Thirst | talk to Wingfung |
38 | Wei-li | talk to Taichu |
27 | What should remain buried | talk to Guo-fang |
22 | While they're still alive | talk to Jingbo |
36 | Whoremonger | talk to Yi-ku |
Quests involving Gateway to Khitai[]
NPCs[]
Name | Location | Role(s) |
---|---|---|
Akana | 666, 1111 | starts Tales of a lost people, Tales of the Sands, A letter to Khemi, Revealing the Forgotten |
Altan | 520, 745 | starts They awake at Night, Sacred Grounds, Curse from Beyond |
Ambhakai | 515, 781 | |
Bataar | 1335, 615 | |
Black Marketeer | 1148, 700 | Fine Potions |
Black Marketeer | 1169, 699 | Fine Food and Drinks |
Caravan Master | 1408, 631 | Stygian Voyager (Khemi) |
Cartographer | 504, 474 | Wagoner Route Maps |
Chang-wei | 1324, 750 | The Lotus Fiend |
Chotan | 496, 730 | starts Menudsjin, A Cold Desert, Small but lethal |
Dair Usun | 690, 1096 | starts The Troubled Shaman, The Distraught Shaman, The Mad Shaman, The Demon of the Sands |
Disloyal Hyrkanian | 550, 687 | starts Dishonor among Thieves |
Gang Wayfarer | 1281, 711 | Wayfarer of Asura |
Gong | 814, 105 | starts Hunting on the Steppes, Savage Worshippers, Destroying the Zang Xin, Remains of the Ancestors, A Lost Time |
Gong-sun | 1454, 313 | |
Gui-fei | 461, 486 | Fine Potions |
Guo-fang | 600, 463 | starts What should remain buried, They fled South |
Hai-ying | 561, 708 | Fine Potions |
Hang-khi | 1375, 495 | starts The Black Dragon of Khitai, The Giant, Crushed by Artillery |
Heng-zong | 478, 494 | starts Poison as Defense, Last stand on the Steppes |
Hulan | 572, 762 | starts Giving a Helping Hand |
Jamukha | 455, 760 | |
Jen-ta | 480, 501 | starts Tongues of the Traitorous |
Jingbo | 463, 493 | starts The Captives of the Raiders, The Shadow of the Wall, On Their Own |
Joy-shan | 1251, 745 | starts Through the World |
Kao-kan | 1262, 724 | Trader |
Kao-tsu | 1266, 727 | |
Khada'an | 588, 718 | starts Kuchu's Bloodied Hands |
Khagata Darmala | 531, 715 | |
Kim Doo Hyun | 1294, 698 | Grand Food and Drinks |
Kuan-tai | 631, 311 | starts Creatures in the Mist |
Lan-fang | 1310, 717 | Fine Armors |
Li-min | 1423, 607 | starts Rage of the Kang Zai |
May-ling | 1294, 696 | Fine Food and Drinks |
Menudsjin | 695, 1051 | starts The Fate of Kuchu Khan, Becoming a Khan, The Hyrkanian Rituals, Stay Dead, Friend, The Cleansing, The Upstart's Downfall, Worse than Death |
Nakhu | 695, 1094 | starts Scouting the Plains, The Forgotten City, A People lost, Perfectly Insane, Fog of the Damned |
Parpiela | 709, 1051 | Fine Potions |
Pu-la | 470, 486 | starts Blood and Jade, The Lotus Road |
Qun | 1265, 734 | starts Brawling for Qun |
Sethos | 389, 473 | starts Signs of Battle |
Shoshana | 1247, 718 | |
Shou-Hsing | 810, 106 | starts Feeding Shou-Hsing |
Smuggler | 1168, 713 | Khitan Pathfinder (Old Tarantia) |
Strange Wight | 634, 1227 | starts An Unwilling Undead |
Taichu | 1415, 593 | starts Betrayer of an Empire, The Gate and the Thief, Common People, The Poisoned, The Kang Zai Summoning, Blood of the Scarlet Circle |
Targutai | 501, 734 | starts The Hyrkanian Trial |
Temulin | 1270, 682 | |
Tia | 1292, 678 | Fine Weapons |
Todaan | 726, 1067 | starts Crazed Yaks, Raging Sabertooths, From beyond the Wall |
Tokhto'a | 708, 1048 | starts Dulling the Senses, Dulling the Mind |
Tortage Smuggler | 1286, 686 | Khitan Pathfinder (Tortage) |
To-wai | 788, 284 | starts Beasts at Bay |
Vandana | 530, 774 | starts Rotten and Lost |
Wagoner Mun-hee | 501, 472 | Local travel |
Wingfung | 477, 484 | starts Unforgiving Thirst, Left Behind |
Xiu-tou | 413, 492 | starts End of a Road |
Yan-mei | 1288, 688 | Fine Potions |
Yehonala | 411, 477 | starts Blood and Sweat, The Phoenix of the South, Time to Fight |
Yi-ku | 1331, 758 | starts Whoremonger, The Oldest Profession |
Yuan | 730, 1068 | starts Dragon Breath |
Yue | 630, 313 | starts Sanctity of the Dead |
Ze-dong | 468, 484 | starts Deceiving the Raiders, The Art of Deception, Assaulting a Village |
Mobs[]
- Archwight (33) [Minion]
- Black Creeper (32)
- Black Spider (35)
- Black Wight (34)
- Blood Wight (37)
- Bone Wight (37)
- Cong the King (39) [Boss]
- Corrupted Sabertooth (32, 36)
- Corrupted Yak (30-31,36)
- Crazy Hyrkanian Archer (37)
- Crazy Hyrkanian Fighter (37)
- Crazy Hyrkanian Rider (37)
- Crazy Hyrkanian Shaman (37)
- Dark Wight (37-38)
- Deathwhisper Scorpion (33,36)
- Enormous Widow (35) [Boss]
- Enraged Mammoth (26) [Boss]
- Forgotten Ancestor (36) [Minion]
- Fox (1) [Prey]
- Gluttonous Archfiend (27) [Boss]
- Gluttonous Fiend (27)
- Horse (21)
- Hunger Wight (33) [Minion]
- Hyena Alpha (28) [Boss]
- Hyrkanian Archer (20-24)
- Hyrkanian Dog (20-24) [Minion]
- Hyrkanian Fighter (30)
- Hyrkanian Marksman (20-24)
- Hyrkanian Shaman (20-24)
- Hyrkanian Shieldbearer (20-24)
- Infernal Stallion (27)
- Kang Zai (38)
- Khitan Ghost (37)
- Merciless Wight (34, 38)
- One Horn (26) [Boss]
- Pain Wight (33)
- Plaguetail Scorpion (33,36)
- Rage Wight (33)
- Ravening Plainstalker (23-27)
- Reanimated Corpse (38)
- Risen Hyrkanian (26)
- Rock Scorpion (26)
- Rotting Corpse (31) [Minion]
- Savage Corpse (31)
- Scared Hyena (27)
- Scared Plainstalker (27)
- Scarlet Circle Sorceress (38)
- Scarlet Circle Summoner (38)
- Scarlet Circle Thief (38) [Boss]
- Scarlet Creeper (32)
- Sorceress of Kang Zai (38)
- Steppes Hyena (28)
- Steppes Rhino (26)
- Tortured Ancestor (36)
- Uncontrolled Kang Zai (38)
- Yak Bull (26-27)
- Yak Calf (26-27)
- Yak Cow (26-27)
- Yurki (36) [Boss]
- Walking Corpse (37)
- Wandering Corpse (31)
- Wei-li (38) [Boss]
- Wild Yak (26)
- Wooly Rhino (28)
- Wracked Ancestor (36)
- Zang Xin Bonesinger (38)
- Zang Xin Lieutenant (39) [Boss]
- Zang Xin Masher (38)
- Zang Xin Spear Thrower (38)
Media[]