The Slaughterhouse Cellar | |
Level 80 | |
Region | Aquilonia |
Zone | Thunder River |
Boss Count | 3
|
Player Limit | 1 |
"They came with blood and fire and madness. That painted horde, that terrible howling mass, broke upon us like a nightmare and we were engulfed. In the swirling frenzy, I knew that the only way to survive was to fight as they fought, not with a mind for tactics, but with all of the mindless savagery that my civilized soul could muster." - Veteran of the Battle for Thunder River
The Slaughterhouse Cellar is an instanced dungeon available from Thunder River, rated as solo for level 80s. Mob in the Cellar range from level 80 to level 82. They are primarily Picts, though there are some crocodiles and some ghosts as well.
In general, the combat is fairly straight-forward, with few casters in the dungeon. Players should avoid hazards such as spikes and poisonous gas. As it is an instanced dungeon, mobs do not respawn after they have been cleared.
There are a few gates within the Slaughterhouse which must be open via levers mounted on the wall nearby. Note that the first such gate encountered is only openable from its other side -- the dungeon will loop around to that point.
History[]
In the aftermath of the Pict invasion, the refugee camp still reeks with the stench of blood and misery. The borderlands have always been a hard place to survive, but when the very water of the river is turned against them, the people find comfort in bitter hatred. Their enemies, the Crocodile Picts, control the eastern bank of the river and the guttural cries of the enemy deprive the weary Aquilonians of much-needed rest. But danger is far closer than many of them realize. During the invasion, there were many who thought to hide in the Slaughterhouse Cellar, a place where the farmers store their wares for preservation in the steamy weather. A group of Picts entered the cellar and slaughtered all who hid there; entire families… lost. The ghosts of the fallen have risen to seek vengeance on the living – and they no longer discriminate between friend and foe.
As for the Picts, they seek magic of a different kind. In seasons past, the ploughs of the Aquilonian farmers have overturned strange shards of an unknown metal. Thought to be relics of a long forgotten past, the metal shards were placed in the Slaughterhouse Cellar and promptly forgotten about. Now the Picts seek the shards, because the corroded metal contains the key to a dark a terrible secret buried since the days of Acheron…
Quests[]
Slaughterhouse Cellar quests are repeatable with a five-hour cooldown. Except The Elder Plans and Xibaluku which can be done only once.
Loot table[]
Boss | BOP | BOE |
---|---|---|
Crocodile Elder Chief (82) | [Shaftsnapper Bow] [Balance Blade] [Magician's Blade] [Bonebrute Shield] |
[Battlemar] [Rockshatter] |
Trapped Ghost (80) | [Dustcovered Jerkin] [Rot-sullied Jerkin] [Earth-ruined Tunic] [Blood-tainted Chestguard] |
[Soulrest Jerkin] [Battlehaunt Chestguard] |
Iron Jaw (80) | [Legion's Blade] [Temple Ring] [Fleshbinder Ring] [Scholastic Ring] [Dextrous Ring] [Corpse Devourer's Claw] |
[Ring of Frostburn] |
Dungeon Denizens[]
- Ravenous Crocodile Follower (80)
- Crocodile Servant (80)
- Crocodile Pict Defender (80) Minion
- Greedy Crocodile Protector (80)
- Crocodile Retinue (80) Minion
- Crocodile Elder (80-81)
- Peasant Ghost (80)
- Peasant Ghost (79) Minion
- Corpse Devourer (80)