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Spell Ranks?[]

Spells are marked with "Ranks," but there is little info on what a rank is, or how to get a better rank of a given spell, or if there is even such a thing. Someone understanding what a "spell rank" is, could you please add a paragraph to this page? AngleWyrm 09:55, 30 July 2008 (UTC)

I added a tiny bit, feel free to expand it some more. I'll even rework the look of this page too I think.
Daworm  talk / cont 11:42, 30 July 2008 (UTC)

Spell Damage Mechanics[]

I saw the "A Challenge to AoC Players" post the other day and thought I'd add some of the findings I had while I played the game which might benefit others. Much might be outdated and plain wrong as I haven't played AoC for a really long time and the data below is pretty much a result of just thinking back about how things worked about a year ago.


Basic spell damage, «D1»

Let's start with the most basic part of spell damage, «D1», without critical hits, with targets with no protection and invulnerabilities.

D1 =Base damage + (Base Damage*Base Damage Modifier) +(Magical Damage*Spell Coeffecient)

Base Damage (BD)

The base damage of a spell, as listed in the tooltip. Often a random number between two limits.

Example: The Base Damage of Smite (Rank 1) is 101-200.

Base Spell Damage Modifier (BSDM)

The coeffecient of extra spell base damage.

Base Spell Damage Modifier is the same as «+x % increase to damage or healing» if that's what the tooltip says. Or it can say «+x Base Spell Damage».

Example: The +5% Base Spell Damage modifier on the spell Smite from 5 points in the Improved Smite feat (1% per point)

Magical Damage (MD)

The extra damage which is multiplied with the Spell Coeffecient, and then applied if its element matches the Attack Rating of the spell.

Exemple: A Priest of Mitra may have 800 Bonus Magical Damage (Holy), which would be applied to spells such as Smite or Rebuke as these have Attack Rating: Holy.

Spell Coeffecient (SC)

This varies from spell to spell. It doesn't show up in any tooltip. With a single target damage spell I believe it usually follows the following formulae: SC=Spell casting time/4.

Example: The spell Smite (Rank 1), which have a casting time of 2.5 seconds, has a SC of 2.5/4=0.625


So, let's take an overall example with these 4 components (BD, BSDM, MD & SC):

Someone playing a Priest of Mitra cast Smite (Rank 1) successfully against a NPC with no protection or invulnerabilities.

The Base Damage ends up being 200.

The Base Spell Damage Modifier is 0.05 from 5 points in the feat Improved Smite.

The Magical Damage (Holy) is 48.

The Spell Coeffecient is 0.625

D1=200+(200*0.05)+(48*0.625)

D1=240


Adding Magic Damage Modifier, «D2»

Magic Damage Modifier (MDM)

One way of further improving damage would be by getting buffs which give +Magic Damage Modifier, as from fatalities. These give a straight modifier bonus to «D1».

Example: Using the previous example, the Priest of Mitra has just scored a fatality, and thus had the Fatality buff, which gives +20% Magic Damage Modifier.

D2=D1+(D1*+Magic Damage Modifier)

D2=240+(240*0.2)

D2=288


Adding Critical bonus

The damage can be further improved by scoring a crit of. I'll label the extra damage from a critical hit as «CB1»

CB1=D2*(Base Critical Damage+Critical Bonus Damage%)

Base Critical Damage (BCD)

The Base Critical is the critical damage which is applied before any Critical Bonus Damage or Tenacity is applied. It is equal to 0.5*D2.

Example: If the spell in the previous example with a D2 of 236 critted, the Base Critical Damage which would get added would be 118.

Critical Bonus Damage% (CBD%)

This gives a further bonus percentage of the damage of D1.

Exemple: A priest of Mitra has +50% Spell Critical Damage for some spells from 5 points in the feat Overwhelming Light. This brings up the damage from critting with those spells to (0.5+0.55)*D2=1*D2.


Adding Tenacity and Critigation

Against targets with a Critigaton Chance and Critigation Amount the critical damage could be decreased if they succeeded on a critigation roll. The amount decreased would be based on the targets Critigation Amount the spellcaster's Tenacity. I'll label the decreased crit bonus as «CB2»

CB2=CB1*(1-(Critigation Amount%-Tenacity%)), where if the (Critigation-Tenacity) part turns out to be negative it becomes zero.

Critigation Amount % (CA%)

The percentage of crit damage which is migated.

Tenacity % (T%)

Removes an equal amount of CA%. So with a 100 Tenacity% no critical damage can be migated, assuming that the target doesn't have more than 100 CA%.

Thus for a crit which isn't critigated, or where Tenacity% is greater or equal to Critigation Amount%:

D3=D2+CB1

If a critical hit is scored, the crit is critigated and (CA%-T%) is between 0 and 1.

D4=D2+CB2

If a critical hit is scored, the crit is critigated and (CA%-T%) is greater or equal to one, everything is migated.

D2=D2


Adding other migations...

Before moving on, let's assume the hit was a normal hit, D2. The hit would then have to go through a multiplum of three migations: Damage Deflection, Magic Migation (from Protection) and Invulnerability.

Damage Deflection% (DD%) and Penetration Rating% (PR%)

Each point of Damage Deflection adds 1 to the Damage Deflection% and each point of Penetration Rating bypass one point of Damage Deflection. For example, a Priest with 100 Damage Deflection from Hand of Mitra migates 100 % of incomming damage, unless it is bypassed by someone with Penetration Rating.

D5=D2*(1-(Damage Deflection%-Penetration Rating%))

Magic Migation % (MM%) and Spell Penetration % (SP%)

Protection rating adds to Magic Migation% wich further reduce the damage taken, while each point of Spell Penetration bypass one point of Protection rating.

Just like with Critigation and Deflection, negative Protection Migation % doesn't cause the target to take more damage as far as I know. Thus:

D6=D5*(1-(Magic Migation%-Spell Penetration%))

Invulnerability % (I%)

After going through damage deflection and Magic Migation%, the damage is modified by the invulnerabilities of the target. Unlike Damage Deflection, Critigation, and Protection, this can go into negatives, so the target can take more than 100 % damage. It can also become greater than 100%, causing spells to heal instead of doing damage.

D8=D6*(1-Invulnerability%)

Note that it doesn't matter which order these three migations are applied as they are just multiplied by eachother:

D8=D2*(1-(Damage Deflection-Penetration Rating))*(1-(Magic Migation%-Spell Penetration%))*(1-Invulnerability%)


Wrapping it up

Assuming (DD%-PR%) and (MM%-SP%) ranging from 0 to 1, we have:

Noncrit, or critigated crit with CA % greater or equal to T%:

D=(BD*(1+BSDM)+(MD*SC))*(1+MDM)*(1-DD%-PR%)*(1-MM%)*(1-I%)

Crit, not critigated, or T% greater or equal to CA%

D=(BD*(1+BSDM)+(MD*SC))*(1+MDM)*(1.5+CBD%)*(1-(DD%-PR%))*(1-(MM%-SP%))*(1-I%)

Crit, critigated, (T%-CA%) between 0 and 1

D=(BD*(1+BSDM)+(MD*SC))*(1+MDM)*(1+CB1*(1-(CA%-T%))*(1-(DD%-PR%))*(1-(MM%-SP%))*(1-I%)



Notes:

I don't know how the conversion from Protection Rating, Critigation Rating, etc actually convert into magic migation, so I just wrote "Magic Migation" and "Critigation Amount" to keep the terms apart. Apart from that I hope alle the %s I threw around caused confusion, you'll probably want to remove them and find some better wording.

I believe the easiest way to find SC for spells with varying base damage is to enter spellweaving to get the "Arcane Surge" buff which makes alle spells do maximum damage.

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